AI Insights · Timothy · January 2022
Top 5 Interactive Story Games in Sweden Q4 2021
Discover the performance trends of the top 5 interactive story games on a unified platform in Sweden during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw varying trends in the performance of the top 5 interactive story games in Sweden. Here's a detailed look at the weekly downloads, revenue, and active user trends for these popular apps.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had fluctuating revenue, peaking at approximately $8.9K in the week of December 20. Weekly downloads showed a slight increase towards the end of the quarter, reaching 254 in the last week of December. Active users saw a slight decline from 3.4K to 2.9K but rebounded to 2.9K by the end of the quarter.
Episode - Choose Your Story from Episode Interactive experienced a significant rise in revenue, peaking at around $9.4K in the final week of December. Downloads surged in the same period, with a high of 1.2K in the week of December 27. Active users also saw an upward trend, increasing from 3.3K to 3.8K by the end of the quarter.
Choices: Stories You Play by Pixelberry Studios had a mixed performance. Revenue peaked at about $5.7K in late October and then fluctuated. Downloads were relatively stable but saw a small peak of 328 in early October. Active users started at 8.7K, fluctuated, and ended the quarter at around 5.1K.
Obey Me! - Anime Otome Sim - from NTT Solmare showed a varied revenue trend, peaking at approximately $3.8K in late September and then fluctuating throughout the quarter. Downloads remained relatively steady, with a peak of 206 in the week of December 20. Active users also saw a slight increase, ending the quarter at 746.
Lovelink™- Chapters of Love by Ludia had a notable increase in revenue, peaking at around $2.6K in late November. Downloads saw a significant rise in the same period, reaching 715 in mid-November. Active users increased from 583 to 1.4K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance trends of these interactive story games highlight the dynamic nature of user engagement and revenue generation in the Swedish market.